Detecting…

Bag Capacity

Tap a player row for details

Secondary Targets




Tool Guide

[Top Bar]

  • Players: The number of player rows shown in the Bag Capacity area. This helps keep the page from getting too tall. It does not have to match your actual party size. Note: if you set Players to 1 while P2–P4 have assignments, those assignments will be reset.
  • Reset All: Clears all secondary target assignments for P1–P4 at once.

[Bag Capacity Section]

  • Radio button: Select the player who will collect the next grab. When you press Collect in the Secondary Targets area, the grab is assigned to the currently selected player.
  • Load (%): Each player can carry up to 360 bag size. Shows how much capacity is currently used.
  • Clicks: Shows how many grabs (clicks) you assigned for Gold, Cocaine, Weed, Cash, and Paintings under the gauge.
  • Details: Tap the gauge to open the collection log. It shows which pile was grabbed in what order, and the size added each time.
    (Example) 3 Gold ① +20
    A Gold pile takes 7 grabs to finish. This example means the 3rd grab from Gold ①, adding 20 bag size. Grab sizes are not uniform—each grab can add a different amount (and therefore a different value).

[Secondary Targets Section]

  • Secondary Targets: Gold, Cocaine, Weed, and Cash are provided as piles ①–⑥. Paintings are ①–②. In-game there can be more than 6 piles for some items, but you almost never need more than 6, so the tool caps them at 6.
  • Clicks: Shows the number of grabs (clicks) under each gauge. Gold takes 7 grabs, Paintings take 1 grab, and everything else takes 10 grabs per pile.
  • Collect: Adds 1 grab from that pile to the player selected in the Bag Capacity area.
  • Undo: Removes 1 grab from that pile (the most recent assignment for that pile).
  • Full: Fills as much of that pile as possible for the selected player. If the player does not have enough remaining capacity, it adds only what fits.
  • Reset: Removes all assignments of that pile from the player(s).